Why Whac-a-Mole?
The requirements for this diorama were that it had to be exactly 15 seconds and contain at least 12 moving parts. Before even being introduced to the project specifications, I knew early on that I wanted to re-create a childhood game for my diorama. After narrowing down my choices, I settled on a quick and simple game of Whac-a-Mole. In my storyboard, you can see that I carefully planned out the movement of all of my assets and where they would be located on screen as well as some sound effects that I wanted to include. As I got closer to completing my storyboard, I got more excited to carry-out this motion graphic piece and immediately started working on building my assets.